Community-driven Unity development

CLASSIC WORLDS.MOBILE CONTROLS.BUILT IN UNITY.

A focused resource hub for Metin2 Mobile Unity client development—covering map conversion, character assets, C# foundations, UI kits, and touch-first gameplay systems.

Independent community project. Not affiliated with or endorsed by the official Metin2 publishers.

UNITY CLIENT // MOBILE BUILD
Touch UI
Asset pipeline
UNITY ENGINEC# CLIENTANDROID + iOSCOMMUNITY TOOLSMOBILE UI KIT

Core development areas

What powers a
mobile client?

Metin2 Unity projects combine legacy game content with a flexible, modern engine. The work centers on preserving the original feel while rebuilding interaction for smaller, touch-based devices.

01

Built for Mobile

Touch-first joystick controls, action buttons, camera movement, and responsive interfaces designed for Android and iOS screens.

02

Asset Conversion

Bring classic maps, character models, textures, animations, and skill effects into a modern Unity development workflow.

03

Community Source Code

Explore C# client foundations, UI kits, importer tools, and technical references shared by independent developers.

From archive to touchscreen

A practical Unity
development path.

01

Import

Convert maps and game assets into Unity-ready formats.

02

Build

Connect C# systems, mobile UI, movement, and combat controls.

03

Optimize

Tune shaders, colliders, draw calls, and input for mobile devices.

Technical resource

Start with the
client build guide.

Review the AV10ToUnity map importer workflow, Skinned Mesh Collider tool, Unity client setup notes, and community-shared development references in one detailed guide.

Open download page
RESOURCE PACKAGE / 001
UI
C#
METIN2UNITY CLIENT GUIDE
MAP IMPORTERMOBILE TOOLKIT